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Referencing for 2D Animation

After getting the ideas for the animation I looked at ways to make the animation and the style. I wanted to make it simplistic so that the audience can easily relate to it and be connected. For this I looked at shadow plays. I looked at their simplicity and the minimalistic movements in the play that still allow for a story to be conveyed to the audience. Also the lack of there being no background or a lack of, makes it so the audience could focus in on that.

Image result for silhouette animation

Image result for silhouette animation

Image result for silhouette animation

Image result for silhouette animation

Animation Timeline

1887 – A man named H.W. Goodwin invented a celluloid film which could hold images. It was made of gum cotton and gum camphor.

1892 – A French man named Emil Reynaud opened a theater and used a Praxinoscope that used turning mirrors to reflect images and produce a short moving picture.

1893 – Using the celluloid film developed by H.W. Goodwin, Thomas Edison produced moving film pictures on the wall. The film moved over a series of wheels to produce the pictures.

1899 – Using a magnetic recording device sound was added to these movies but the quality was still very low.

1900 – A man named James Stuart Blackton produced a short film using the animation techniques he learned to make this film documenting the drawing process of characters, without ever showing the artist. This gave the viewer the sense of the drawing simply appearing as it progresses, obscuring the fact that it’s being drawn.

1908 – A Frenchman named Emile Cohl produced a film called “Fantasmagorie.” Although not very detailed, it was a hit and is known today as the first true animated film.

1914 – Gertie the Dinosaur was produced and it really shows the progression of animation and the realism of them too as the move on with time.

1915 – An invention created and patented by John Bray was made but sold unsuccessfully and failed.

1920 – Felix the Cat was created by Otto Messmer, a very experienced member in the animation industry. Felix the Cat went on to gain fame and had merchandise.

1922 – Twenty-year-old Walt Disney began his first animation film studio called Laugh-O-Grams. It failed after only a short period time.

1928 – Walt Disney came back with Disney studios and created Steamboat Willie. It featured Mickey Mouse and using sounds, for example, whistling, for the first time. It was an instant hit.

1930 – Warner Bros. Studio is born and the creation Looney Tunes is made. Looney Tunes was a spin-off of Silly Symphonies by Disney. It soon took on a life of its own and became very popular.

1932 – Walt Disney developed the use of 3-strip Technicolor animation. In 1935, Len Lye created a method of painting directly on film strips; he used it in his animated film Color Box.

1937 – A big push on animation. Walt Disney produced Snow White and the Seven Dwarves. It was the first-ever full-length animated film and it was a major hit!

1940 – The next few years brought many iconic characters that some of us even grew up with, characters like Woody Woodpecker, Mighty Mouse, and Tom and Jerry.

1972 – Another big step for animation, a man named Ed Catmull developed a method of creating computer generated movies at the University of Utah. It used scripting language which allowed for so much more time to be saved and for the animations to have a more realistic feel.

1993 – Computer company, Apple, produced a method for creating 3-D films, and in 1995 Toy Story was released as the first full-length 3-D film. Toy Story is now a classic and considered one of the best animated series ever. The animation industry then continued to use this method to produce more classic such as Monster inc and the Invincibles.

 

 

Evaluation – Stop Motion

For the Stop Motion, some of the things that I liked is the idea. The idea of using the word ‘arranging’ for A really fits in with me arranging this pieces of paper to make the letter A. Also having my hand in some parts of the animation makes it seem less of a stop motion and more realistic. It’s almost as if the real world is becoming part of the stop motion. The white background as well was a good addition as it makes the viewer focus on the paper and there’s nothing to take the attention of the viewer.

Some of the things I didn’t like were for example how the lighting was. I tried to use natural lighting but due to the weather, there wasn’t much of it so I opted to use a flashlight. Because I placed it on top of the stop motion it meant that there were no shadows being created which meant that the paper was a lot harder to see and also made it so the background blended in with it a lot more. Another thing that I didn’t like was the ending when the letter A is completed. I didn’t like it because it seemed as though it all stopped and it wasn’t as smooth.

To fix and improve my animation, I would turn to the natural light #ing and try to use it because it has a different feel to it. Also, I would use different colored paper for the bits so that they are more easily distinguishable. For the ending, I would make sure to continue taking pictures but maybe move some bits of paper around so the flow doesn’t just suddenly end.

Stop Motion

Final piece: Stop Motion

Animation mood board

Animation moodboard.jpg

Evaluation for 2D Animation

The first scene is the intro and it simply states the name of the animation (Seeing it through the door) and my name, as I’m the creator of it. The scene fades in very quickly and this just allows me to be able to show off some of my skills. I chose this font because I believe that it goes well with the animation. The animation has this old and formal feel to it and this font represents that. The line added in the middle is an effective way to separate the title from my name so that the title stand out more.

The second scene is a simple case of the husband moving his head towards the mother’s belly to hear the baby. One of the things I could’ve done to improve this part is to add some stuff in the background. Because there isn’t much going on in the scene the background would’ve added a more atmospheric feel to it and would’ve made the audience be more attached to it. Also, I could’ve made the scene longer by adding a transition of the husband standing up and then going down to place his head on the belly.

The third scene is where the woman is in the hospital and having the baby. It’s kind of hard to depict this so having the woman laying down or showing that she’s in pain by taking the support of the things around here, would make it easier to depict this. By putting the father and making the audience have the view of the father, it allows them to be more engaged with the scene as if they’re physically in the scene. One way I could’ve made the scene better is by, having a doctor there, it would appear that she’s obviously in pain which then again would make it easier for the audience to understand the scene.

The fourth scene, starts with the father holding up his son, this is a good way to start the scene as it makes anyone, that was skeptical about the previous scene and what was going on, understand what was happening. After a bit, we get to see the mother and see that she’s in a distraught state. Although we don’t know the reason why yet, it makes the audience want to see the next scene and find out what happened. By not having the mother in at the beginning it also makes the audience wonder why she’s not there and creates some anticipation.

The fifth scene, the mother is in the hospital and you can see the doctor there so this makes the scene more dramatic, showing the audience that this is a serious matter. Not having the father or son there makes the scene more dramatic and adds more severity to the scene. This scene also adds some anticipation to what will happen next.

The sixth scene starts off with the baby crawling up to the door. I wanted it to be so because it’s almost like the baby has been pushed away from the mom and is trying to get back to her. I also included a wheelchair in the scene to make it easier for the audience to understand what is going on and that she’s not able or really struggles with walking which is also why you don’t see any movement from the mom until later on. This scene is mainly to show how time has gone on and not much has changed with the mom but the sons live is moving on and on. I also tried to make the son’s different stages seems sad to show how much of an impact this has had on him. Near the end of the scene yo see the son disappear and the mom gets up. I did this to show that the mom had shame put on herself by herself, but she’s still working hard to get back on her feet.

The seventh scene was the hardest scene to make because of the animation rig. In this scene, the anger and sadness of the son is clearly portrayed. Having the multiple cups on the table shows that he’s been drinking a bit and that he isn’t in the best mental state. In this scene, I used an animation rig to animate the movements of the son and really engage the viewer with the scene. This scene wasn’t as smooth as it could’ve been. I struggled to move each individual piece so that’s why the movements are a bit unrealistic. I also wanted to add the movement in the cups instead of just having them fall over because it adds a more dramatic effect. To tidy up this scene I would probably clean up the animation and also add some time between when he’s sitting down and then getting up just to add that little more drama.

The eighth and final scene starts off with the mother being in action after a while. This scene is really showing the sadness of the son and the effort of the mom. I really wanted to portray the struggle of the mom in the way she walks, so I made her be leaning against objects. Once she reaches the sun, you see the first bit of color in the animation and that’s from the tears. The text that follows up after that, adds some effect and evokes emotions into the audience also it clarifies some of the storylines for the viewers.

For the soundtrack of the animation, I wanted to pick something sad and slow to compliment the animation and also evoke certain emotions from the viewers. It also happens that the beat of the song is also somewhat in sync with the scenes and when they switch.

For improvements to the animation, I would probably work on each character more. There isn’t much character development and this sort of go against the idea of time passing and the child aging. Another thing that I would improve due to popular demand in the questionnaire is the fact that there isn’t much movement throughout the animation. For this, I would add some rigging to the scene of the child growing up so that the child would be crawling and then walking as he moves through each stage.

2D Animation

Final piece: 2D Animation on Youtube

Questionaire – Summarizing feedback

Overall the best parts/aspects of the animation were the music and the storyline. This was most likely because they each complimented each other very well. The song had a sad feel to it and the storyline also had that so they both allowed for an atmosphere that would allow the viewer to both get a sad feeling but also an emotional attachment to the character meaning a better engagement with the animation. One of the main criticisms I received was the fact that the animation didn’t have much movement/ animating. Although I can understand this, it was one of my main goals to make it have the least amount of movement as possible. I wasn’t necessarily focusing on animating but instead trying to convey a message of hope that anyone could understand. Also, the simplicity in itself gives hope as the viewer may get motivation for wanting to create something himself. Overall, most of the people seemed to enjoy the animation and the style of it.

Questionnaire responses:

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How I made my 2D animation

2D Animation – Sense of Hope

To make this animation I used two pieces of software, Adobe Illustrator, and Adobe Animate. I used Illustrator to create every object/element of the animation and Animate to bring those elements to live and create some effects.

To create the people/ characters I used silhouettes of people and simply went around them, using the pen tool, to create a vector silhouette, which is much clearer and allows me to zoom in and out and still keep a really good quality. For each scene, I would create the assets of it and then using Animate I would create tweens which allowed me to do some movements and switch the assets’ sizes which created the perception of zooming in and out. After doing that for every scene, I would create a white rectangle so that I can use it to fade the scene and out. I would place this rectangle and then change its opacity from 100% to 0% to create the effect of fading in and out. After repeating this process throughout the animation I was then told to add some sort of animating so I created the scene where the son is kicking the table and hitting it with his fists. For this scene, I had to create every individual part of the man, for example, his head, upper chest, and stomach. After creating this I copied and pasted them individually into Illustrator and then created a rig. With the rig, I had to do parenting which meant certain elements would move together depending on their parents. I learned this skill through the class tutorials. After this, it was simply a case of repeating the previous processes.

After that, I took the animation to After Effects and put it all together. One of the requirements of the submission was to include an end plate at the end of the animation. So I downloaded it and simply inserted it. After adding this in I then had to add my soundtrack. After that, I exported the file into Media Encoder to turn the file into an MP4 as the competition has this requirement.

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